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Tetris Wouldn't Triumph at The Game Awards — An Additional Classification Might Solve This

Each time a major awards ceremony approaches, there’s always a demand for introducing of new categories to recognize overlooked contributions and fill the hearts of fans dedicated to specific genres.

My colleague previously argued advocating for terror-themed awards. That would be fantastic. Equally deserving are tabletop games, this being someone's personal cause. But they will have to forgive me if I try to elbow in front since similar to blinkered fanatics, I possess a compelling case backing this proposal stands as crucial and significant. The demand is this: It's essential to create a category for puzzle games.

Categorizing Game Types

Categorizing art by genre is not a science; it remains highly personal, and typically start arguments resulting in unclear classifications. There’s a reason cinema institutions avoid this approach. However, it represents an unavoidable compromise for the industry of interactive entertainment, which are so diverse it's challenging to consider them one unified medium.

For comprehensive acknowledgment of gaming accomplishments to receive acknowledgment, and to ensure all game types to receive proper recognition, classification by type becomes crucial.

Existing Game Classification System

The major gaming awards currently feature genre categories for Action, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these classifications actually cover numerous genres, allowing placement for most games within them.

This doesn't apply to brain-teasing titles. There’s simply nowhere to accommodate them. Examine these examples from outstanding current releases, each quite distinct: building puzzles in a particular game, the pulse-pounding block-matching in a different title, engaging interpersonal challenges in another game. Where could they possibly go among existing types? Nowhere, that’s where.

Acknowledgment Issues

Numerous examples exist excellent brain-teasers released every year that have no home in entertainment awards, unless they happen to qualify for categories like Handheld titles, Virtual reality experiences, and the highly challenging small studio competitions.

  • One classic puzzle game received no recognition in any category that year
  • A different innovative game missed out during that ceremony
  • Popular arranging title was overlooked in 2021
  • Limited numbers of puzzle games managed to sneak into small studio or handheld classifications

Importance of Logic Titles

Frequently they represent small games, yet the craft in brain-teasers carries substantial weight. Well-known matching games rank among the most-played games globally and have been for over a decade.

The legendary block-stacking game rivals well-known building titles for the title of most purchased experience; it also contends for best game of all time. Puzzle games are foundational for gaming as medium, and they are in conversation with almost every other genre.

Proposal and Rationale

Brain-teasers wouldn't encounter this problem. One could readily select a field of five engaging, different, qualified experiences each ceremony simply — actually, with challenge, because you’d have to leave numerous deserving experiences.

To emphasize again, these include experiences lacking appropriate categories during prominent ceremonies. Brain-teaser creators function at the challenging frontier game development, producing among the purest expressions within interactive entertainment. Just like cinema stunt performers, they deserve recognition. Don't make them wait 35 years.

About the author

Rita Savage

Lead developer and creative director at Lumen Games, passionate about storytelling through interactive media and indie game design.

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